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Worms Ultimate Mayhem played this the story and some matches and challenges, i kinda like this 3d worms game. Though i do have a lot of story to play and then try the 3d story of worms which has over 30 missions i think.
Learned how the wind works a little, think it's fun for now.
Still on my Fallout kick, well into New Vegas now. I watched a couple of episodes of the show premiere last night and had to get back to the game to wash the taste of the show out of my mouth.
Still slowly advancing in Soul Reaver 2.

The main reason I advance so slowly is the console-like save system where you have these prefixed save points where you can only save. Many times when I've played the game in wee hours and played for over an hour since the last save point, I just have to quit the game as I need to go to sleep, losing the progress and having to restart from that earlier save game. For some parts I feel I've replayed them for ten times because of that, until finding the next save point. Yep, not a big fan of console save game systems... (I think SR2 might have a user-made mod that enables save anywhere? Maybe I should check that...).

Besides the save game system, I kinda like the game, it isn't that hard and complicated, and unlike the first Soul Reaver, or even the first Legacy of Kain game, it is considerably more linear, even if you do revisit places here and there (e.g. now I am backtracking towards the beginning after being sent to another timeline in the game, but already found the new area I was supposed to explore, that was unavailable before).

I like the story too, especially how you don't really know who is good or bad, or maybe everyone is a bit of both, including yourself. I've especially liked it how the antagonist of the earlier game has kinda become your closest "ally" and seems to understand you and your motives the best.

Ps. I think I said it earlier, but the gamepad controller fix is pretty much compulsory to play this game. Without it the gamepad controls are useless with modern gamepads (not sure if they worked any better with DirectInput gamepads), and the mouse+keyboard controls are also very weird, at least I couldn't understand how you are supposed to play with them.

With the gamepad fix and reassigning the gamepad controls to my liking, it became pretty much perfect for this type of melee fighting and platform jumping game.
Post edited April 15, 2024 by timppu
Serious Sam: Siberian Mayhem
- Going through the New Game+ cycles that have been introduced in a previous update. Currently on run 5. You can also start upgrading weapons in NG+ and every run introduces a different set of modifiers. Current run conditions are: +50% player movement speed, +40% enemy movement speed, x5 enemy spawns, +40% player fire rate and double ammo.

To fully upgrade all weapons, NG+9 has to be reached, so still have a couple runs to go.

Loki
- Playing through the english version that has voice acting. But it has to be said, that although the english version has voice acting, it drastically cuts down the original written dialogue. Previously played the czech version, that doesn't have voice acting, but maintains the original french texts, just translated. These have been drastically shortened in the english version so they didn't have to voice act as much, meaning most of the actual mythology related stuff is gone and the NPCs mostly just tell you "go here and do this".

So it's hard to tell, which is better.
Post edited April 15, 2024 by idbeholdME
Re-playing Stramger of Sword City Revisited. Just reached post game again.

The game is easily one of the harder Japanese DRPGs, but it gives you tools to deal with that difficulty. That's especially true of the Revisited version, which introduces the incredibly powerful Clocker and Puppeteer classes, as well as the Guard Counter mechanic (which makes at least one otherwise unreasonable late game boss manageable if you also have decent offense).

Still have yet to get to Realms of Antiquity.
Now playing WrestleQuest!!!!
Attachments:
The Tenants, game like Sims but with better graphics, new game mechanics, and useful tips. I like to play it. It bring back good memories when I played The Sims games.
Saviors of Sapphire Wings, again.

Some bugs:
* If you use a multi-hit attack (like Rush or Stardance), and a mid-battle cutscene is triggered in the middle of the attack, the game will softlock.
* If you step on an enemy point, starting a battle, then you select "Restart" from the menu that appears when you press a certain key (something like select or start, might be F1 on keyboard), you'll reload your save, but the enemy point won't be there.
* I found a bit of untranslated text. It appears if you reach a point where Merlin is out of commission without having started Earth training, and then try to start it.
I swear, the more these last 16 tetrino challenges stump me, the more I want to forfeit my ticket into Robot-Heaven and climb the sin-tower.

But that's The Talos Principle for you, you either die a devout Elihiemist or live long enough to see yourself become a heretical tower-climber.