Still slowly advancing in Soul Reaver 2.
The main reason I advance so slowly is the console-like save system where you have these prefixed save points where you can only save. Many times when I've played the game in wee hours and played for over an hour since the last save point, I just have to quit the game as I need to go to sleep, losing the progress and having to restart from that earlier save game. For some parts I feel I've replayed them for ten times because of that, until finding the next save point. Yep, not a big fan of console save game systems... (I think SR2 might have a user-made mod that enables save anywhere? Maybe I should check that...).
Besides the save game system, I kinda like the game, it isn't that hard and complicated, and unlike the first Soul Reaver, or even the first Legacy of Kain game, it is considerably more linear, even if you do revisit places here and there (e.g. now I am backtracking towards the beginning after being sent to another timeline in the game, but already found the new area I was supposed to explore, that was unavailable before).
I like the story too, especially how you don't really know who is good or bad, or maybe everyone is a bit of both, including yourself. I've especially liked it how the antagonist of the earlier game has kinda become your closest "ally" and seems to understand you and your motives the best.
Ps. I think I said it earlier, but the gamepad controller fix is pretty much compulsory to play this game. Without it the gamepad controls are useless with modern gamepads (not sure if they worked any better with DirectInput gamepads), and the mouse+keyboard controls are also very weird, at least I couldn't understand how you are supposed to play with them.
With the gamepad fix and reassigning the gamepad controls to my liking, it became pretty much perfect for this type of melee fighting and platform jumping game.
Post edited April 15, 2024 by timppu